COVID-19 And The Video Game Industry
This project brief required a physical representation of a multi-variate dataset that related to a chosen topic. This resulted in a table-top RPG board game. The purpose is to help educate how the COVID-19 pandemic affected the video game industry in game sales and trends. The story delves into analysing the net annual sales of a select few video game publishers and picking up on commonalities and trends amongst the top selling games of this period.
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